Ftl pike beam vs hull beam. ). Ftl pike beam vs hull beam

 
)Ftl pike beam vs hull beam  The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases

In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. Only the energy. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. View source. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Heavy laser 1 is a very solid weapon. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Rock armoured transport. Hull 1 is 3 seconds slower than burst 1; but depending on your setup, this may not matter. View Mobile SiteSo some weapons loadouts need hacking to work. The Drone Control system powers drones, which act automatically and cannot be controlled directly. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Caps at a 7 second cooldown after 3 volleys. Shotgun or rifle. For the system, see Weapon Control. ago. It's pretty much a slightly better Pike Beam, since in practice the extra length rarely lets you hit extra rooms, the cooldown is shorter, and the extra damage on empty rooms is just sort of icing on the cake. It can also be nice if you have a fast-firing setup like Flak 1 + Burst Laser 1. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Also, teleport some people into the middle-right weapons station first, because it's the one that shoots missiles that penetrate shields. If the value weren't negative, the 3 damage would be dealt to the system as well. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. And another example is a time I had a Heavy Laser and 3. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Rebel attacking refueling outpost. Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn't put a price tag on. They generally did the same damage but hull beam often did 1 more. FTL: Faster Than Light Wiki is a FANDOM Games Community. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. Rebel boarders in nebula. Unknown disease on mining colony. Category:Out of Fuel Events. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. In general the Halberd is better. Mac or PC. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. Plus going into the Flagship fight I thought. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. G-Van will ask a few questions and reveal some lore, but will eventually attack you. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. Doubling up on beams has always worked well for me. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. Five shots and barely self stacking ion isn't where I want to be, but it was good enough to get the job done on hard with the hull laser aiming at system less rooms for the flagship. I'm wondering how to make these work. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. " Attack the pirate. The Minibeam, in particular, has no right to not be right under the Advanced Flak. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. I'm wondering how to make these work. Oh ye gods, glaive beam. Mantis attacking Crystal. Pike Beam Whatever it can do, other beams do better. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. 12. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. It has a fast charge time, requires only 2 energy and does 1 damage. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. The Pike Beam's description says Glaive Beam instead of Pike Beam. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. CryptoArtemis charges a little faster and deals hull damage, but gets shot down by defense drones and is a starter weapon only, on Kestrel A, Rock A (lol) and Slug B (lol). Catch me live every weekday from 1. Scans show a remote settlement being blockaded by a pirate ship. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. General []. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. What's wrong with stuff like Ion Stunner, Heavy Laser 1 & 2, Hull Laser 1 & 2, Charge Laser 2, even Chain Laser? These are all straightforward, dependable. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. You have a one-shot setup against phase 1 and 2, if you get all three weapons online. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. ). Rebel attacking Crystal ship. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. Bombs. These collisions can be accidental or planned (example). . This was a near-perfect fit for the last weapon slot: use the Flak II to strip away enemy shields, then smash hull breaches with the Heavy Laser II and finally rake the Pike Beam across whatever was left over. Honestly, I prefer the Hull Beam more than the Pike Beam. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. That 14 second cooldown is powerful. It's the exact opposite of hull beam that does two awesome jobs at the same time. kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. I'd say try things, see what you like. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. or if the ship has high shields and system repar drones. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. The flagship went down in 1 volley. The easiest way to test this is with the Slug Cruiser - it starts with the anti-bio beam. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Glaive Beam. 3 power weapon. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Shotgun or rifle. Lanius absorbing automated scout. Like any projectile weapon, they can also. Tomdroid. The first time is shorter than the pike beam's stock 16s due to weapons officer. I sold the Pike Beam and purchased a Halberd Beam and Heavy Laser combo, uniting the holy trio of FTL weapons together again. Human boarders in abandoned sector. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. No, the best thing to go with beams are lasers and flak. Pike Beam also has a much longer sweep length than Hull Beam. #10. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). . Ion Bomb Only takes 1 power for 4 ion damage, but. com On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Single life form on moon. Hull Beam does more damage against the Flagship though,. Plus going into the Flagship fight I thought. Take for example the Glaive beam, which does 3 damage per room. There are balance changes, new weapons, and a simple upgrade system. And ammo can be expensive. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Rebel attacking civilians in Last Stand. Mac or PC. Engi C has four empty rooms in a row. Contrast this…A. Mac or PC. Halberd beam is my favorite weapon. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. FTL: Faster Than Light Wiki is a FANDOM Games Community. Log In Sign Up. " Damage Per. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. DiscordDraconequus • 5 yr. #9. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Also, I find the secondary effects of the Heavy better. Like others have said, it has great synergy with beam weapons. Beams are the only. It makes me wonder why it rarely gets a mention. We make choices like this everyday, they are part of us. Flak works super-well because it knocks all the shields out at once. Heavy Laser IA subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Lasers do not require any resources to fire, only the required power supplied to the system. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. View Mobile SiteFTL: Faster Than Light. I suppose with hacking, you don't need anything else. We make choices like this everyday, they are part of us. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Both drones can start fires with a 10% chance. A Hull Laser dropped - decided yes, pump weapons to level 4 right away to use it. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. Do note that. Plasma storm incapacitated ships. FTL: Faster Than Light Wiki is a FANDOM Games Community. View Mobile SiteAxes or swords. All laser shots deplete a single shield layer, but some (Heavy or. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. The Hull Beam is a weak weapon typically. Hull Laser II / Charge Laser II. All done on hard mode. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Glaive Beam "One of the most powerful weapons of war ever created, known to take out some ships in a single blast. III burst laser. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. (at least)Level 5 engines. . The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. The Pike Beam's description says Glaive Beam instead of Pike Beam. Basically your run-of-the-mill ion beam, short length and slow speed. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. These are the Random Events that unlock the ships ' layout A and corresponding ship quest achievements. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. It includes one. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as Heavy Laser 1) before you match what's needed for 2 x BL2. Does no hull damage nor system damage. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. This allows you to keep three systems ioned forever, making it great for disabling a Breach without spending precious enemy hull points whilst boarding. Search within r/ftlgame. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Auto-ship attacking civilian. Heavy Ion and and Chain Ion are also pretty bad. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. Flak Artillery. Drain. We make choices like this everyday, they are part of us. Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Auto-ship fight in plasma storm. Shotgun or rifle. Beams that do no "damage" are blocked completely by any shield. The best strategy is to just unlock Rock B. Because of that, many parts of the ship had to be changed. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Add a Comment. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. One of my older videos that I made about a year ago. 2s, 10. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Edit. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. . I had a run on Fed C with a pike beam and 3 hull beams. 3 power weapon. 12 Hull damage if you set it up right, at least three if the enemy has two shields active. or, use a Halberd Beam instead of. The Pike Beam's description says Glaive Beam instead of Pike Beam. All rights reserved. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). © Valve Corporation. I forgot about beams working on the zoltan shield actually. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. If I have a Heavy Laser I, Hull Laser II, and Pike Beam, once again an offensive hack is needed. Human boarders in plasma storm. I really can't wait to try this out. We make choices like this everyday, they are part of us. It's certainly more reliable than the luck required to build a full non-consumable based weapons system from scratch. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Pike Beam. We make choices like this everyday, they are part of us. But puts you at a disadvantage against drones, and lanius. Had a lot of fun recently with hacking + hull beam + fire beam. This is a pretty good list overall but I disagree with the Hull Beam and Pike. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. 3/4 Shield power. The flagship went down in 1 volley. I fired on it with that 3 shot laser and the defense drone kept shooting my first laser as if it were a missle. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The Nexus Point will have G-Van at the entry beacon. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Ion Blast I. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Forums. The Defense drone MKIIs sound like flak cannons when they fire. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. At full charge, fires 4 shots using 3 power; Devastating once charged, if you can defend ship; Hull Beam. Weapon shots can collide with each other, or with asteroids, drones, and hacking. 5 seconds after the fight begins, a mysterious force will re-enable your systems to their original power. Press question mark to learn the rest of the keyboard shortcuts. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Plus going into the Flagship fight I thought. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. In general the Halberd is better. instead of slicing the hull with beams: I've a thing for FTL high scores. Basically, the beam has to touch inside the walls of the room. Shotgun or rifle. Edit. R. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). Sector 3: Engi Homeworlds over Abandoned again: Hermes Missile dropped, not worth using over the Artemis, just got sold. Some weapons are simply better than others (typical example is burst laser 2 vs 1). Mac or PC. Glaive Beam, Burst Laser II, Breach Bomb II. The universe of FTL is inhabited by friendly and enemy ships. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. Captain Ventris. I or II; A lot of. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. Hull laser 2 creates a mini breachfest. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Mac or PC. Hull missile does neither very well. Reply . The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. WHILE SUPPORTED. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. #3. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. The Pike and the Minibeam are amazing weapons. Hull Beam does double Hull damage versus systemless rooms. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. I forgot about beams working on the zoltan shield actually. Sure, they do a lot of damage, but you have to get the shields down first. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Mac or PC. Replaces Lanius A. The fires quickly get out of control. If you let go, you'll have to click on the beam again in order to re-locate it. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. I will not switch Pike for Hull because they are fairly close. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. Laser Charge (S) Laser charger (S) is a really flexible. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. FTL: Multiverse Wiki is a FANDOM Games Community. Phase 3 is one-shot by the beams once the Zoltan Shield is down. Plus going into the Flagship fight I thought. May 22, 2016 @ 1:13pm If there is an enemy with multiple shields, just put some ions on auto fire, and watch it go away. Axes or swords. Pike Beam: A solid choice if you have the required accompanying weaponry. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Hull Laser 2 is a perfectly fine weapon. The beam does set fire a bit slower, e. FTL: Faster Than Light Wiki is a FANDOM Games Community. Sludge: Sludge is a 6. We make choices like this everyday, they are part of us. 'Pike' Beam [] Costs 55 ; Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s) Damage: 1 damage per shot;. Slug boarding Rock ship. Wowee. We make choices like this everyday, they are part of us. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. If you wanted to play it safe, Flak + Hull 2 + Hull 1 is probably a game winning setup already, but you may end up a little tight on scrap depending on the difficulty and Hull 2. Mac or PC. The Defense drone MKIIs sound like flak cannons when they fire. Repair station in Last Stand. Zoltan Shield is an augmentation that grants energy shielding which protects ship's standard shields, hull, and crew from any damage until it is depleted. Solid 3 shots for 3 power ratio; Shreds shields, systems, and hull equally well; Charge Laser II. View Mobile SiteObviously fire beam is useful for causing havocs. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. U. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. glaive. For the tables of all weapons, see Weapons (tables). Rebel fight (Crystal) Refuel station. Mac or PC. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C ion build vs Flagship Ship-specific tips. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Chances are you'll waste a lot of missiles to make that happen and potentially. Mini Beam: fire chance 1 -> 0. #footer_privacy_policy | #footer. FTL: Faster Than Light Wiki is a FANDOM Games Community. Still a useful weapon. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. 23 votes, 15 comments. The Pike Beam is a fairly standard weapon. Mac or PC. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. Glaive beam. Don't use ammo, either. FTL: Multiverse Wiki is a FANDOM Games Community. Rock A: 945. It was a dumb micro mistake on my part. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Mini beam is pretty awesome, look for 3 small. The Pike Beam's description says Glaive Beam instead of Pike Beam. Plus going into the Flagship fight I thought. Doubling up on beams has always worked well for me. CryptoBusiness, Economics, and Finance. FTL: Faster Than Light. The fires quickly get out of control. Subsystems are the same as systems, except they do not use power. There’s a rare ship or two where it does 6. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). These collisions can be accidental or planned (example). Glaive beam. Plus going into the Flagship fight I thought. Hull Beam isn't terrible. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. We make choices like this everyday, they are part of us. Also pike beam was better for cheeky swipes. 5. This is a list of useful guides regarding FTL.